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Paragon Trees Diablo Immortal Guide

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This article describes the Diablo Immortal Paragon Trees, which are worth your attention early on after you unlock Paragon at level 55. These allow you to choose additional abilities to customize your character further, divided among five trees. These can improve your damage, survivability, ability to find treasures, reduce cooldowns and enhance other useful abilities.

Paragon Trees in Diablo Immortal

Diablo Immortal has five Paragon trees, with more to be added post-launch.

These are the current Paragon trees:

  • Vanquisher — Unlocks at Paragon Level 1
  • Survivor — Unlocks at Paragon Level 1
  • Treasure Hunter — Unlocks at Paragon Level 50
  • Gladiator — Unlocks at Paragon Level 100
  • Soldier — Unlocks at Paragon Level 150
  • Mastermind — New tree announced prior to launch

Ideally, you want to set your points in the Vanquisher and Survivor trees whether you are mostly focused on PvE or PvP. These two will help you tackle the Challenge Rifts to survive higher levels. Challenge Rifts is the only source of materials to rank up your Set Items. Thus, it is important to balance your Paragon points in these two trees.

For those who wish to focus on PvP Battlegrounds, it is still common to focus on Vanquisher and Survivor trees. Then save your points until Paragon Level 100. Don’t bother placing points in the Treasure Hunter tree. It is alluring at first sight, but there is no substantial benefit in PvE to justify wasting points in that tree, and no benefit nor value at all for PvP.

Soldier tree might be considered at a later time after you have maxed points in Gladiator, but otherwise, focus your attention on the Gladiator tree for PvP.

The Mastermind tree is focused on group play, and few details are currently available.

Resetting Paragon Points

Paragon points may be reset once every 7 days. The 7-day cooldown timer begins as soon as you reset. There is no cost associated with resetting Paragon points.

Paragon Bonuses

Use Paragon points to unlock bonus attributes and skills within each specialization. There are two types of bonuses:

  • Persistent Attributes: Once learned, this attribute bonus is always applied to your character.
  • Specialization Skills: Once learned, this skill’s bonus is applied when the specialization is active.

Paragon Trees in Diablo Immortal

Vanquisher Paragon Tree

Opens at: Paragon Level 1

The best way to go is to start with the Vanquisher Paragon tree to be able to destroy mobs and rare elites quickly as you Power Level to Level 60. Fill all of this tree, except for Life and Judgment. You can forgo these in favor of placing those 26 points into the Survivor tree.

You might want to balance placing points between both the Vanquisher and Survivor tree, in order to survive higher Challenge Rifts as you reach Level 50-60. You want to upgrade those Set Items up to Rank 10 nearing End-Game.

Potency (0/10): Potency +4

Exorcism (0/1): 5% increased damage inflicted to monsters.

Deeper Pockets (0/5): Inventory Rows +1. Gem Bag Rows +1

Heart of Wrath (0/1): Wrath and Zeal can now stack up to 15 times.

Damage (0/5): Damage +16

Zeal (0/1): For each monster you defeat, your attack speed increases by 0.5% for 6 sec, stacking up to 10 times.

Life (0/25): Life +160

Judgment (0/1): After defeating 5 monsters, your next attack is a guaranteed critical hit.

Damage (0/25): Damage +16

Wrath (0/1): For each monster you defeat, your damage done increases by 0.5% for 6 sec, stacking up to 10 times.

Armor Penetration (0/25): Armor Penetration +4


Survivor Paragon Tree

Opens at: Paragon Level 1

The Survivor Paragon tree helps you survive Rare Elites in the open world, bosses in dungeons and Helliquary raids, but especially at Level 45 when PvP Battlegrounds is unlocked. Armor Penetration, Damage and Life are a highly sought stats in PvP.

Another area where placing Paragon points into the Survivor Paragon tree may benefit you is in the Challenge Rifts, where every point in Life, armor and damage is worthwhile. The extra benefit for Challenge Rifts comes with Unyielding, Stalwart, Escape Artist and Indestructible. Especially, in higher Challenge Rifts Levels (beyond Level 50) where it becomes really hard to make progress.

Challenge Rifts are the only source of materials to upgrade your Set Items up to Rank 10. Upgrading those Set Items add extra Combat Rating that you need in to survive in PvP Battlegrounds. However, Escape Artist and Indestructible provide no benefit in PvP Battleground. So make conscious decision on whether these are worthwhile to you exclusively for Challenge Rifts and PvE.

Life (0/5): Life +160

Unyielding (0/1): For every 10% missing Life, you take 1.2% less damage.

Armor (0/20): Armor +4

Stalwart (0/1): Whenever you drop below 30% Life, you gain 35% increased block chance for 6 sec. May only trigger once every 60 sec.

Armor (0/10): Armor +4

Escape Artist (0/1): Whenever you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 sec. Cannot trigger more often than once every 60 sec.

Life (0/15): Life +160

Precognition (0/1): Reduces the cooldowns of Stalwart and Escape Artist from 60 sec to 45 sec.

Resistance (0/20): Resistance +4

Indestructible (0/1): Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from monsters for 3 sec. Cannot occur more often than once every 120 sec.

Damage (0/25): Damage +16.


Treasure Hunter Paragon

Opens at: Paragon Level 50

On paper, some of these stats sound nice, but in reality the Treasure Hunter is skipped by PvP players, and doesn’t do much for PvE players. This tree does nothing for dungeons, raids or Battlegrounds. Its bonuses are exclusive to outdoor farming.

You can skip this tree until End-Game after you have filled the Vanquisher, Survivor and Gladiator trees. By then, your Legendary Gems might have high Magic Find — but even so, nobody saw worthwhile benefits by placing points in the Treasure Hunter tree.

Equipment droprate does not mean Magic Find. What you might see is an increase of Rare, Magic and White items. That might translate into more materials via salvaging to rank up gear.

Swift Learner seems the best choice when you are farming outdoors, to get an XP boost to level up Paragon. The Damage and Armor Penetration options might be appealing for PvP and Challenge Rifts; but the Gladiator Paragon tree covers you for everything related to PvP.

Armor (5/5): Armor +300

Swift Learner (0/1): 50% more experience gained from defeating Elite monsters.

Damage (0/15): Damage +16

Resistance (0/15): Resistance +10

Treasure Find (0/1): 50% increased equipment drop rate from Elite monsters in outdoor areas.

Gold Find (0/1): 50% extra gold from monsters in outdoor areas.

Armor Penetration (0/15): Armor Penetration +4

Greed (0/1): Increases the bonuses granted by Treasure Find and Lucky from 50% to 75%.

Potency (0/20): Potency +4

Lucky (0/1): 50% increased globe drop rate from monsters in outdoor areas.

Life (0/25): Life +160


Gladiator Paragon Tree

Opens at: Paragon Level 100

This is the To-Go Paragon Tree for PvP players because it helps you survive loss of control effects, gives you immunity to stuns for 3 seconds and prevents death with damage immunity for 3 seconds.

The Gladiator Paragon tree provides you with Potency, Armor Penetration, Life and Damage stats; and allows you to automatically leave traps at your feet every 5 yards for 3 seconds as you flee when you are below 30% health.

This is the tree you want in PvP Battlegrounds for survivability, and efficiency to win matches to either dethrone the Immortals or secure your ascendance as the new Immortals.

Life (0/10): Life 160+

Quick Witted (0/1): Reduces the duration of loss of control effects against you by 10%.

Cheat Death (0/1): Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 seconds. After 3 seconds, you recover to 60% Life. Cannot occur more often than once every 120 seconds.

Armor Penetration (0/5): Armor Penetration +4.

Uncontrollable (0/1): When struck by an effect which causes loss of control of your character, you are Immune. Cannot occur more often than once every 30 seconds.

Resistance (0/10): Resistance +4.

Life (0/10): Life +160.

Damage (0/25): Damage +16

Potency (0/15): Potency +4.

Trapper (0/1): Whenever you drop below 30% Life, you will lay a Trap beneath your feet every 5 yards you travel over the next 6 seconds. Cannot occur more often than once every 240 seconds.

Armor (0/20): Armor +4.

Rapid Recovery (0/1): Reduces the cooldowns of Trapper and Uncontrollable by 10 seconds.


Soldier Paragon Tree

Opens at: Paragon Level 150

Players are not too fond of placing points in the Soldier Tree while leveling through Level 50 onwards, preferring to focus on the Gladiator tree first.

Wait until you have filled the Gladiator tree or the ones you choose there before adding points in the Soldier tree. Realistically, players don’t stack up together, and this tree only benefits those who are within 15 yards of other party members.

So it is a waste of Paragon points to spend them early in PvP, when Gladiator provides better choices that do not have the 15 yards constraint setback.

There will be more Paragon Trees added to the game after launch. You might want to hold those extra Paragon points until then; or you may place points into the Soldier Paragon tree after filling up the Gladiator Paragon tree.

Hold Formation (0/1): Each party member within 15 yards reduces the damage you take by 2.5%.

Life (0/15): Life +4

First Aid (0/1): When you drop below 15% Life while party members are within 5 yards, you will gain First Aid, recovering 15% of your maximum Life per sec for 3 sec. Cannot occur more often than once every 300 sec.

Armor (0/20): Armor +4

Resistance (0/15): Resistance +4

Combat Veteran (0/1): Battle Morale can now stack up to 8 times, and the cooldown of First Aid is reduced to 180 sec.

Potency (0/10): Potency +4

Damage (0/15): Damage +16

Battle Morale (0/1): Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.

Armor Penetration (0/20): Armor Penetration +4.

Battle Morale (0/1): Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.

Sacrifice (0/1): Your death grants 15% additional damage reduction to all party members within 15 yards for 6 sec. Cannot occur more often than once every 60 sec.


Mastermind Paragon Tree

The Mastermind tree was announced shortly before launch, so there are not many details available at this time. The Mastermind tree will focus on group bonuses, with more power if you’re with a diverse group. One of the announced buffs is an increase in Critical Hit Damage if all characters in your group are from different classes.

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