And why the long running style is popular.
Running has been completely redesigned in FIFA 23. Several unique types of acceleration have appeared in the game, but experienced players have noticed that one of them works better than the others. Did it seem to the players or did EA really make a mistake in the calculations? We figured out how the new acceleration types in FIFA work.
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Questions to the balance appeared after the gameplay announcement. It got worse on release.
If you read an article about the FIFA 23 gameplay announcement, then you probably already thought about the problems with the balance of the acceleration system. The cropped video did not give a full picture of the new feature, but the difference between the running of Messi, Marquinhos and Kimpembe was noticeable to the naked eye.
It seemed that the sprint parameters would be balanced by the release. The explosive type will help nimble players run away at short distances, the controlled one will be the golden mean, and the long one will save hulking central defenders and ramming forwards at long distances. But it turned out differently: one type of sprint completely captured the meta.
How do boost types work in FIFA 23? There is a formula, players can change their running style
FIFA 23 introduces three types of acceleration: explosive, controlled and sustained. Running styles correspond to the basic parameters of the players, they are influenced by the height, agility, strength and acceleration characteristics of the player. So, Vinicius Junior got an explosive type, Virgil van Dijk – a long one, and Son Heung Min – a controlled one.
Chemistry styles affect the acceleration types of football players. The “Architect” was especially distinguished, which gives +15 to strength and helps in most cases. The popular styles “Shooter”, “Anchor”, “Motor” and “Hawk” also change the acceleration. As you may have guessed, players usually increase their strength.
We tested the jerks of football players. EA fixes speed, but boost types are broken
Let’s start with the good: EA equalized the speed of the players. The difference between them is almost not felt, only very slow players sag. In the previous games, 90+ speed on the flank seemed undeniable, but in FIFA 23, players with a sprint of 80-85 points also play well. With the help of ball throws, they run away from fast defenders at short distances.
But what about the long acceleration that fiefers complain about? We compared players with similar speed: Marco Livaya (82/75, long type) with Cengiz Under (82/75, explosive type) and Oscar (82/76, explosive type); Jawada El-Yamika (84/87, long type) with Eder Militao (83/88, controlled type) and different versions of Dušan Tadic (68/68, controlled type).
The results of tests of types of acceleration turned out to be ambiguous. Over a huge distance of half the field, the types of acceleration work correctly, and the difference borders on an error. Teamwork styles showed a similar result. Moreover, in some conditions, slow players overtook faster ones. I suppose that a lot depends on the player’s possession skills and receiving the ball during the start of the dash (up to 0.5 seconds).
Real game situations differ from tests. Experienced gamers are right – the long-term boost type is buggy. The football player slows down for only a couple of touches, but then his speed increases dramatically. The player instantly breaks away from the opponent and gets a huge advantage at medium distances: jerks on the flanks, one-on-one exits, and so on. A little later, a long type slows down the card, but this has little effect on the won episode.
During gameplay testing I played very slow players: Daniel Caligiuri (65/75), Davy Klassen (67/69) and even Dusan Tadić (68/68) with long boost types. I didn’t experience any problems on the flank, and after the Italian passed against the popular Tyrell Malasia, one opponent even pulled out of the match. Animation of long acceleration worked wonders.
Against the backdrop of this bug, explosive and controlled styles have lost their appeal. The noticeable action of the first lasts only a couple of seconds, and the second hardly allows you to break away from the opponent’s defenders at a similar speed. The continuous type of acceleration is more effective in almost any situation. Players with high initial speed like Adama Traore or Erling Haaland take the situation to the point of absurdity and fly into space. The imbalance of acceleration types is a real problem in FIFA 23 that needs to be fixed urgently.
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The long type of acceleration really works better than others and is deservedly appreciated by the players. EA should increase the duration of the burst boost type boost, as well as reduce the animation speed of the long dash. Without changes, the situation will not change.
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